Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, December 17, 2017

Storytelling with Digital Mapping

Ouchhh Creative New Media Agency works at the interface where meaning emerges from data and digital technologies.

In addition to the expected advertising, their work includes performance art created from 3D image tracking and mapping, and inspired by scientific and mathematical topics like light physics, geometry, neuroscience, and particle physics.

Their website includes many compelling projects, including these:




Thursday, June 1, 2017

Mechanisms of discovery

Discovery is the creation of new knowledge. Both art and science are ways of combining previously unrelated elements to create this new knowledge.
"In designing this project, I have been looking for the right proportions and contrasts that set associations in motion, that invite the sort of very human experience of engaging through curiosity and being rewarded with discoveries...I think it’s an important skill to be able to read things in multiple and often contradictory ways." -- Todd Gilens
But what are the mechanisms involved in this discovery process? The philosopher David Hume argued convincingly that the human mind does not invent: it combines previously unrelated elements to create something new:
"What never was seen, nor heard of, may yet be conceived; nor is anything beyond the power of thought, except what implies an absolute contradiction...But though our thought seems to possess this unbounded liberty, we shall find upon a nearer examination, that it is really confined within very narrow limits, and that all this creative power of the mind amounts to no more than the faculty of compounding, transposing, augmenting or diminishing the materials afforded us by the senses and experience. When we think of a golden mountain, we only join two consistent ideas, gold, and mountain, with which we were formerly acquainted." 
"If all we had to go on were impressions and ideas, we could not do much more than have perceptions and notice past experiences. Hume, however, develops a powerful account of the mind by identifying the ways in which ideas may be related to one another. We can mentally link ideas together in three ways:
  1. Resemblance: A and B share similar features;
  2. Contiguity: A and B occur together in space and/or time;
  3. Cause and Effect: A brings B about.
...Hume argues that all human beliefs [and mental processes] result from applications of these simple associations. From our simple ideas and associations we build very complex systems of thought and belief. Yet, no matter how complex an idea or belief system, it is always possible in principle to analyze it into its simpler component parts: ideas and relations between them.

This theory of mind and method of analysis provided the tools that Hume used to arrive at remarkable conclusions about knowledge, understanding, metaphysics, the self, morality, justice, religious belief, and a host of other key philosophical topics." Much of Hume's work has been confirmed by later science. Read more here.
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So, how does someone actually effect this productive recombination? Artists and inventors have a particular need for novelty; here are a few of the tools they have used to explore new hybrid ideas:



Surrealism is an art movement creating artworks that feature the element of surprise, unexpected juxtapositions and non sequitur. The result was achieved by by combining conscious and unconscious awareness, with the goal of effecting social change.
  • Inventor Thomas Edison also famously accessed the power of his unconscious mind by power-napping at his desk with a handful of ball bearings. When he drifted off to sleep his hand would relax, dropping the heavy metal balls to the floor. The noise woke him to record his unconscious answer to whatever question his conscious mind had been pondering.
  • Artist Salvador Dali used the same technique with a spoon and metal plate. Dali was intrigued with the images which "occur at the boundary between sleeping and waking that occur when people are falling asleep, or when they are starting to wake up. These images tend to be extremely vivid, colorful and bizarre".
  • Though it slightly predated the Surrealists, Freud's work with free association, dream analysis, and the unconscious, mirrored and inspired their goals. Despite significant errors, Freudian analysis led to a revolution in psychology, ultimately transforming it from essentially voodoo into a more scientific discipline.

Humor uses startling juxtaposition of apparently unrelated elements to convey new concepts, and to build new coping mechanisms and emotional connection to the ideas and the people expressing them:
"Humor also bestows social, psychological, and physical benefits. It attracts attention and admiration, softens criticism, delineates social boundaries, and alleviates conflict between people with different worldviews (Gervais & Wilson, 2005; Keltner, Capps, Kring, Young, & Heerey, 2001; Martin, 2007). Humor even helps people cope with anxiety, embarrassment, grief, and physical pain." (Gervais & Wilson, 2005; Keltner & Bonanno, 1997; Martin, 2007)
"...comedy goes far beyond the business of making us laugh: it has long been a powerful tool for social change and a means of undermining authority. What we find funny can also be cruel, establishing symbolic boundaries that divide people, setting those with power against those without and vice-versa." -- Artdaily.com
"Stand-up comedy is among the most popular forms of entertainment in America today. It is also one of the few places in mainstream society where people speak candidly about the topics of race and racism. This is no coincidence." -- Colleen Frances Manwell
Perhaps because of its transformative power, humor itself has often been seen as subversive: in Confucian China, in the medieval Islamic world (where comedy was dissociated from Greek drama and re-associated with Arabic poetic forms), and in more modern culture, where jokes can unite, or at the expense of national, religious or social identities can work to enforce tribalism, misogyny and racism.

However, for its transformative capacity humor is often seen as the enemy of fanaticism. In fact, "the topic of whether Christ ever laughed was hotly debated by theologians over many centuries. So, if Christ never laughed, and priests should be models of Christ, then humor and laughter were counter to true religion" (which is conservative and rejects re-interpretation).

The roots of humor include:
  • Being reflective of, or imitative of reality 
  • Surprise/misdirection
  • Contradiction/paradox
  • Ambiguity
The comedian Rowan Atkinson goes so far as to state that a person or object can become funny in one of only three ways: by being in an unusual place, by behaving in an unusual way, or by being the wrong size (Laughing Matters, 1992).

Atkinson also notes the strangely close relationship between comedy, fear, surrealism, and magic, as well as the surprising recurrence of classic themes in all of these. The physical comedian, like the ground-breaking artist, "breaks all the rules of decorum and convention".





Magic upends expectation, exploiting object behavior that obviously must be following the laws of physics, yet appears to break them. Artist and inventor John Edmark says,



Explanation of the strobe effect seen in Edmark's dynamic sculptures:



Source: Removable Thumb Magic Trick by ViralHog on Rumble

EDWARD TUFTE  ALL POSSIBLE PHOTONS
THE CONCEPTUAL AND COGNITIVE ART OF FEYNMAN DIAGRAMS











Tuesday, April 4, 2017

Einstein was an Artist

Einstein was an Artist? Zat Rana wrote a recent article in Medium that makes some interesting points:

"Einstein inspired a paradigm shift in physics not as a scientist but as an artist...English distinguishes a scientist as someone who systematically learns about a part of the natural world and uses that knowledge to describe and predict it. An artist, on the other hand, is defined as someone who creatively produces."

"When it comes to categories like science and art, we have a tendency to presume [incorrectly] mutual exclusivity."

"There are many smart and knowledgeable scientists. Rarely, however, are they capable of producing work that shifts our entire understanding of the world. That requires an entirely new way of looking at things... At its core, creativity is just a new and useful way of combining old ideas. It isn’t imagined out of thin air, and it isn’t completely abstract. It’s a fresh way of making sense of the existing components of reality that have yet to merge."

Rana goes on to identify several key ways of nurturing creativity:
  1. Be willing to produce subpar work
  2. Compromise today for tomorrow
  3. Don’t wait for inspiration to get moving
  4. Seek relationships between existing ideas
  5. Produce a large volume of work
Read the full article here.

Work by the Root-Bernsteins establishes that practicing art as an adult is 15-25x more likely in Nobel Prize-winning scientists than in their non-winning peers. Einstein was an accomplished violinist.

Einstein famously claimed to have conceptualized the notions behind the work that became Special Relativity while imagining what the world would look like if you could ride along on a beam of light.

This video by Eugene Khutoryansky does the best job I have ever seen of visualizing and explaining that conceit:

Tuesday, March 3, 2015

Art that sparks science questions

Some of us are looking for examples of art that precedes and sparks science.

Demonstrations of the opposite are easier to find, given that they result in an obvious artwork, and artists tend to discuss their motivations and influences more than scientists do.

As examples, see the previous post about the movie Interstellar, the discovery of accurate turbulence in Van Gogh's "Starry Night", Ed Belbruno's use of painting to discover natural phenomenon he then describes mathematically, and this fascinating documentary segment from CERN about photography:


The Invisible Photograph: Part 5 (Subatomic) from Carnegie Museum of Art on Vimeo.

I'd also propose this interesting bit that went around a few years back. it discussed how the CGI animators for the Lord of the Rings movies battle sequences were having trouble because they programmed their characters with AI (essentially, free-will) in order to avoid the artificial look of pre-programmed animation behavior.

Unfortunately for the animators, the characters wisely chose to run away rather than fight! As it turns out, this was apparently a bug in the software, but it triggered some intense discussion about the science of behavior, artificial intelligence, emergent properties, and the fight or flight response.

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Updates...
...I was showing them a book form, a pleated structure that sort of rotated around on itself, and this guy stood up and said, ‘That’s it!’ He had been working on something called an autophagosome, which has a double cell membrane and rotates around on itself during cellular division.” (...it’s like a temporary garbage truck that delivers cell waste to a lysosome, so that waste can be broken down) “He’d been trying for years to to visually depict how it moves. He could see it in his head, but couldn’t get it as a flat image to show his students. My book form moved the way forward.”
"Scientific thinking is almost synonymous with recognizing and forming patterns. Every hypothesis and theory is the discovery of a pattern within some set of observations. For this reason, artists, choreographers, and musicians, whose works invariably invent and play with patterns, have a great deal to teach scientists (Root-Bernstein & Root-Bernstein, 1999).

The father of the famous physicist Richard Feynman clearly understood this connection. He introduced his son to patterning games very much like those taught at such art schools as the Bauhaus when the boy was still a toddler. One of those games involved colored tiles like those used to make mosaics. Feynman senior would start a pattern and see whether Richard could finish it. Soon the boy was making up his own patterns and yet another pattern was set in motion (Feynman, 1988). As an adult, Richard Feynman discovered many new patterns in physics, which later won him a Nobel Prize.

Ned Seeman, one of the founders of the new science of nanotechnology (the making of functional objects out of molecule-sized materials), was similarly inspired by M. C. Escher’s patterns. Stumped by a problem concerning ways to make cubic structures out of DNA, Seeman realized that an Escher print that pictured a school of fish-like creatures swimming in three dimensions provided the solution (Nadrian Seeman, n.d.). Seeman now studies artists’ patterns explicitly for their insights into the processes of making structures (Seeman,in press).

Other scientists have also looked to the work of artists—or used their expressive forms—to hunt for clues to hidden patterns. Physicists, for instance, have worked with choreographers to illuminate the movement patterns of electrons; microbiologists have squaredanced their way through the processes of gene regulation. Some educators have likewise used creative movement in the science classroom. Witness Zafra Lerman’s work teaching chemistry through dance and theater."


Tuesday, November 11, 2014

Data Carpentry

Data Carpentry is a new project funded by NSF BIO Centers and DataOne. It is designed to teach researchers basic concepts, skills and tools for working more effectively with data.

Workshops are designed for learners with little to no prior knowledge of programming, shell scripting, or command line tools.

iDigBio recently hosted a Data Carpentry workshop, and their website has good documentation.

It occurs to me that this workshop offers an interesting opportunity to train both scientists and artists, while providing the possibility of interaction.

Looking at the rapidly expanding pool of data as a resource, or a medium, offers interesting potential art/science collisions. For example, Artist-Scientists Fernanda Viégas and Martin Wattenberg lead Google's "Big Picture" visualization research group in Cambridge, Massachusetts. They created a compelling art project from wind data that you have probably seen, as well as many internet data visualizations , including Many Eyes, an on-line data visualization tool, Wikipedia, chat history and e-mail visualizations.

More thoughts about data visualization here.

Thursday, September 25, 2014

Ocean Science Animation Student Videos

Hey everyone!

So great to meet you all at the FSML meeting.  Faerthen, thanks so much for starting this.  I mentioned a collaboration that I had with the USC Animation department when I was the director of the COSEE program at USC.  Here's a link to those student videos.

http://www.usc.edu/org/cosee-west/ocean_tube.html

Judy