Showing posts with label media. Show all posts
Showing posts with label media. Show all posts

Tuesday, June 27, 2017

Science Needs Story

A recent article in Medium has some good advice:
"Scientists need to tell their stories — stories about why they became scientists and what science has done and is doing for humanity. Remember, science is an abstract, intellectual process for most people. It is very hard for people to gain an emotional connection to science. That’s what narrative is for."
"Top GOP messaging strategist Frank Luntz gave this advice in his infamous 2002 memo to conservatives and team Bush about how to pretend you care about the climate while opposing serious action: 'A compelling story, even if factually inaccurate, can be more emotionally compelling than a dry recitation of the truth.' ...scientists have been trained to depersonalize their speeches, to speak literally, not figuratively. As a result, it has been easy for the Luntz-Trump crowd to create stories in which scientists are the villains."
The article recommends this book for advice on crafting stories: Houston, We Have A Narrative: Why Science Needs Story, by marine biologist turned filmmaker, Randy Olson:
"Olson first diagnoses the problem: When scientists tell us about their work, they pile one moment and one detail atop another moment and another detail—a stultifying procession of “and, and, and.” What we need instead is an understanding of the basic elements of story, the narrative structures that our brains are all but hardwired to look for—which Olson boils down, brilliantly, to “And, But, Therefore,” or ABT. At a stroke, the ABT approach introduces momentum (“And”), conflict (“But”), and resolution (“Therefore”)—the fundamental building blocks of story."


Monday, July 27, 2015

Envisioning the future of work

Rather than just do yet another dry study or report for their Intelligence & Autonomy project on the future of intelligent systems, the Data & Society Research Institute, a New York think tank, commissioned four writers earlier this year to produce science-fictional stories to uncover and explore potential issues with this transformational technology.

"The stories looked at how the rise of machine intelligence and automation might transform warfare, disaster management, medicine, and labor."

Read one of the stories here.

Saturday, February 14, 2015

Art and science intersect productively for both in "Interstellar"

Visual effects for the film Interstellar shed light on real black holes


By Justin Beach, National Monitor | February 13, 2015

The simulations created for the film provide physicists with the most realistic look ever at black holes and related phenomenon.


The visual effects team behind Christopher Nolan’s film Interstellar has been recognized with an Oscar-Nomination from the Academy of Motion Picture Arts and Sciences. More important, however, may be their contribution to the science of physics.

In a new paper published in the journal Classical and Quantum Gravity, the team behind Interstellar describe the computer code that was used to generate images of the wormhole, black holes and other cosmic objects and how that code has lead to advances in science.

Using the code, Caltech theoretical physicist Kip Thorne and London special effects company Double Negative discovered that when a camera is close to a rapidly spinning black hole it creates unusual surfaces in space. These surfaces, known as caustics, create more than a dozen images of individual stars and the bright plane of the galaxy the black hole resides in. The researchers found that the images concentrate along an edge of the black hole’s shadow.

These unusual images are caused when the black hole drags the space around it into a whirling motion, stretching the caustics around itself multiple times. The images, created for the film, provide an idea of what a person would see if they were orbiting around a black hole and it is the first time such images have been calculated for a camera.

These discoveries were made possible by the computer code which mapped the paths of millions of light sources and their cross-sections as they passed through the warped spacetime of a simulated black hole. The code was used to produce images of the black hole and the wormhole used in the film.

The film showed sections of Gargantuan’s accretion disk swinging up and down under its shadow and in front of the shadow’s equator. The resulting split-shadow image has become synonymous with the film.

The distortion is caused by what is known as gravitational lensing, in which light beams are bent and distorted by the black hole before they arrive at the simulated camera. It occurs because of the incredibly strong gravitational field of a black hole which bends the fabric of spacetime around it.

Early in the work for the film, the black hole was encircled with a field of stars and nebulae instead of an accretion disk. The team found that when they used one pixel for each ray of light it resulted in flickering as the light sources moved across the screen.

“To get rid of the flickering and produce realistically smooth pictures for the movie, we changed our code in a manner that has never been done before. Instead of tracing the paths of individual light rays using Einstein’s equations–one per pixel–we traced the distorted paths and shapes of light beams,” said Oliver James, Co-author of the study and chief scientist at Double Negative, in a statement.

According to Kip Thorne, co-author of the paper, this change will prove invaluable as scientists conduct simulations.

“This new approach to making images will be of great value to astrophysicists like me. We, too, need smooth images,” said Thorne.

“Once our code, called DNGR for Double Negative Gravitational Renderer, was mature and creating the images you see in the movie Interstellar, we realised we had a tool that could easily be adapted for scientific research,” added James.

In their paper, the researchers discuss using DNGR to carry out research simulations. The team explored the influence of caustics on the images of distant stars as they would be seen by a camera near a black hole.
“A light beam emitted from any point on a caustic surface gets focussed by the black hole into a bright cusp of light at a given point. All of the caustics, except one, wrap around the sky many times when the camera is close to the black hole. This sky-wrapping is caused by the black hole’s spin, dragging space into a whirling motion around itself like the air in a whirling tornado, and stretching the caustics around the black hole many times,” said James.

As the caustic passes by a star, it creates two new images of it or annihilates two old images of the star. As the simulated camera orbits the black hole, the caustics were constantly creating and removing large numbers of stellar images.

The researchers identified as many as 13 simultaneous images of the same star and 13 images of the galactic plane. Multiple images were only seen when near the side of the black hole when it was spinning rapidly.
Because it is unlikely that humans will ever get close enough to a black hole to take photographs and not very advisable to try, the DNGR software may be the closest anyone ever gets to that particular view. The approach may also help with imaging other objects and phenomenon that are currently unreachable.

Thursday, December 18, 2014

Stories generate culture

Field science has not always done a great job of connecting itself to the broader culture in a way that resonates. Left with a vacuum, politicians and the media often step in to help the public figure out what emerging science means. Their messages are not always what the scientific community would prefer.

Gwen provided this link to an excellent report that points out that, "Our brains are designed for stories. They are the best way for us to grasp deep truths. Understand a complicated sprawl of facts." The document provides some interesting ideas about using story to convey messaging.

Researchers in many fields are discovering hard evidence that stories shape culture. This video suggests that the even the scientific theories of seminal thinkers like Darwin were shaped by their literary preferences, and not always toward greater accuracy.

Tuesday, November 11, 2014

Catalog of FSMLs

This fusion table is a remarkable effort to catalog all the field stations and marine labs in the world as part of the NAS report. It's an excellent resource for finding potential partners and identifying opportunities.

If you see any missing stations, please mention them in the comments (or e-mail me) and I'll update the post.

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Missing stations...

From Fred Swanson:

Thursday, October 23, 2014

Art and Science ideas

Here are some resources to help you think deeper about what art can bring to a FSML program:
  • Does everyone already know that the Huffington Post features an "Art Meets Science" news section that often finds really interesting intersections of the two disciplines?
  • The National Science Foundation has some cryptic entries into the art-science realm, but it's hard to tease them out. Here's one.
Have any favorites I missed? Post them in the comments, please.

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Update, 10-30-14:

Gwen Pearson suggested these great links:

Tuesday, October 21, 2014

NEH Lecture on The Intersection of the Humanities and the Sciences.

"Watch the live stream of the 43rd Jefferson Lecture featuring Walter Isaacson.

Isaacson, acclaimed author, president and CEO of the Aspen Institute, an educational and policy studies organization, and biographer of Steve Jobs, Albert Einstein and Benjamin Franklin, spoke on The Intersection of the Humanities and the Sciences on May 12th at the John F. Kennedy Center for the Performing Arts."

Isaacson on Einstein:

"Einstein's leap [that time is relative and light speed is constant] was a triumph not of pure science, or deduction, or induction. It was a triumph of imagination. It came from questioning the accepted wisdom and challenging authority...

So when we emphasize the need to teach our kids science and math, we should not neglect to encourage them also to be imaginative, to be creative, to have an intuitive feel for beauty and to question received wisdom...

And that's the role of the humanities."